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WARNING Hurtworld is still very early in development It may be worth waiting until we are further through development before getting on board Were not going anywhere Hurtworld is a...

WARNING Hurtworld is still very early in development It may be worth waiting until we are further through development before getting on board Were not going anywhere Hurtworld is a hardcore multiplayer survival FPS with a focus on deep survival progression that doesnt become trivial once you establish some basic needs That feeling when youre freezing to death trying to make a fire or youre defenceless being chased by creatures These experiences are what make a survival game When you overcome that challenge and find a level of comfort its a great feeling but what do you do nextHurtworld tempts you out of your comfort zone with rich resources better loot and higher tech It will also throw more dangerous creatures harsher environments and new challenges at you that cant be taken on without the proper gear or refined skill Will you settle for bows and arrows and a campfire or push deeper into the map and start scavenging for vehicle parts and better weaponsBuilt from the ground up with solid multiplayer foundations Designed for fast skill based PVP and PVE You will constantly have to decide which is the biggest threat the player opposite you or the creatures that will hear your gunshotCurrent FeaturesCrafting Gear Tools Weapons and Machines Combine what you find in the world to make hundreds of different itemsStructure Building Claim land solo or with friends build from a hut to a city using our attachment point based structure systemProcedurally Generated Customizable Vehicles Find a car or quad bike wreck in world with random panels Scavenge for parts and get it moving again Find rare paint colors and skin patterns to get it looking just the way you want Upgrade your engine and gearbox Make sure to carry a spare tireMining Resources Heaps of different minable resources that require different tools to gather from Pickaxes to Dynamite Alternatively you can build some automated drills and let them do the work for youTwitch based PVP Some areas of the map will be highly contested are you willing to share the limited resources needed to survive If you arent we have many different projectile and melee weapons to do away with your opponent Careful though murdering your peers may increase your own penalty for deathFarmable Plants Find wild seeds and get a crop going back homeHunting Neutral and Hostile Animals Environment is filled with animals they may be your lunch you may be theirsTown Ruins and Relics with Random Loot Tightly contested if the radiation and mutated creatures dont kill you another player will You might just find those engine parts youve been looking for hereDynamic Day/Night Weather Pick the right time of day to attempt crossing sand dunes but watch out for sandstormsStat Simulation More than just a hunger bar everything in the world is affected by time of day current biome localized effects like radiation dynamic weather heat given off by machines etc Items can have different behaviors based on current stats too That steak in your backpack might just freeze in the snow at least it will take longer to go rotten Put that storage chest too close to your fire you may come home to a pile of AshDrastically Different Biomes Explore the harsh world From the snow forests of the North to the colorful parrot Tokars of the red desert gear that lets you survive in one biome may kill you in another Players with a home base advantage will likely be better equipped to handle their surroundings than invadersAll the features above are currently in the game and functional however much of the content in these systems is placeholder While weve done a lot of the hard work developing robust systems to underpin gameplay mechanics we havent yet spent a lot of time generating and balancing content for these systems As this is mostly configuration work we will be able to quickly deliver lots of new content in the coming monthsServer Authoritative MultiplayerMost multiplayer open world games use a MMO style network architecture While this allows for greater player numbers per server it opens up the game up to endless cheating exploits that are impossible to stomp out Hurtworld uses an architecture closer to that of a modern FPS where all physics and game logic are calculated on the server While cheats can never be fully stopped this structure makes a large amount of the exploits impossible from day one Due to this our servers will use a bit more resources for the same number of people than your usual survival game but we think its totally worth itPerformanceKeeping your FPS high and smooth is crucially important to us As members of the PC master race we know 60 FPS is a right not a privilege Not to mention PVP gunplay just doesnt work at low FPS This is an ongoing battle while we are developing the game adding new stuff slows things down doing an optimization pass gives us some breathing room It goes in cycles Currently things are running very well we did a lot of hard work during our closed alpha to bring performance up and to get rid of big spikes On mid range 2 year old machines were currently getting 80 FPS on medium settings Our biggest bottleneck is player skinning on the CPU Meaning if your CPU is a potato and there are lots of players in your area it will chugg We have a fairly comprehensive graphical settings menu that should let you scale things down even on lower spec machines We are constantly working to improve performance and well do our best to keep everything running well throughout early accessPVP amp GunplayHurtworld has competitive FPS in its DNA Violence isnt the only option but when its needed you want to be sure its a fair skill rewarding system We are keeping the gear cap low on PVP items This means a player with 150 hours in a server and endgame loot cant faceroll their way around the map with impunity Higher grade gear will allow you to survive in harsher environments and take on fiercer creatures it wont however stop a bullet to the faceInfamy SystemWe are currently testing a new system that changes the way gear is dropped on death By default all gear you have equipped like tools guns and clothes wont drop on death Secured gear in your hotbar and equipment slots gear you are wearing can only be dropped if your infamy level is above zeroInfamy is a stat bar that increases by one every time you kill someone and slowly decreases over time back to zero For each point of infamy you currently have you have a chance to lose a secured item equipped gear / weapons / toolsWe hope this will have a few effects Most people will actually use their best gear all the timeNew spawns being harassed at spawn that can’t fight back won’t lose muchPlayers harassing fresh spawns are putting a target on their own head as some of their gear is now up for grabs to anyone who kills them creating interesting skirmishesFarming yield of a player will be dependant on the territory they can control If a player tries to mine the limited resources around your base you can kill them to claim the resources back without completely ruining their dayWe can make tiers of gear much more expensive to create without crossing the too valuable to lose bracketAs with any new gameplay system it sounds great in theory to us how it plays will be the real test This behavior is currently enabled by default however server owners can override playerlootmode to 4 different settings depending on preference including the classic lose everythingModdingModding is one of our top priorities We have been working with the awesome guys at Oxide to integrate their modding framework with Hurtworld You can download their API right now and start writing server mods for Hurtworld in Lua C Javascript or PythonIn the future we want to build Hurtworld into a platform for different sandbox game types Think Dota 2 custom games We are designing the game we want to play most however the framework of player movement gear combat environmental effects AI vehicles construction and gathering can all be applied to vastly different game modes with very little work We are slowly building up a more powerful SDK we plan to release sometime in 2016 I cant wait to see what other people do with a solid FPS framework with the backing of a fleshed out survival gameFAQWill you add procedural mapsCurrently we are focusing on hand crafted maps We are a good way through developing an SDK for Unity we call quotShigi Toolsquot designed to allow the community to create their own maps inengine Its not out of the realm of possibility that a server will have its own unique map designed by its admins that is downloaded on connection This combined with server side mods should open up the gameplay possibilities a lot We dont have an ETA on this yet we are using it to build internal maps but it will require some new engine systems to handle runtime loading that we will prioritize amongst other thingsCan I host a serverYes We have a Windows and Linux headless server build that can be downloaded through the tools section of Steam or via SteamCMD check out the Hurtworld Wiki for guidesHow many players per serverWe are optimizing for 50 We run all our physics on the server with low jitter and a high tickrate This means we wont reach the 200 mmo class of servers however we think the tradeoff is worth it for a more responsive experience and a game more resistant to cheats It also means we can do more interesting things with AI that feel more like Left for Dead and less like World of WarcraftMAC USERS NOTE If you get a crash on startup of the game please disable Steam overlay

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Plataforma : Steam

Idioma : Inglés, Francés, Italiano, Alemán, Español, Ruso, Turco, Ucraniano, Checo, Holandés, Polaco, Portugués de Brasil, Sueco, Japonés, Chino simplificado

Region : Region Libre


Genero : Acción



Multijugador multiplataforma

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